Shattered Star, Return To Varisia
The search for the Shattered Star leads the PCs to Kaer Maga, the legendary clifftop city of criminals, refugees, and anyone else seeking to vanish into its cluttered streets. Enlisted to rescue a troll prophet from a mad artificer’s hanging mansion, the PCs soon find themselves delving into the notorious Undercity. Here they must battle their way through a lost runelord laboratory before finally entering the mysterious cavern realm of the Dark Forest, where an ancient evil has guarded a lost shard for millennia. Can the PCs recover the shard from its unholy guardians and continue their quest, or will they simply be the latest souls lost to the City of Strangers?
Many were the wonders created during Thassilon’s time, with the vast cyclopean monuments, the seven swords of sin, and strange clockwork constructs being among the most legendary. But the most significant wonder may also be the most ubiquitous in Thassilonian lore—the Sihedron.
This seven-pointed star appears often in Thassilonian writings and carvings, for it symbolizes more than just the seven schools of Thassilonian magic. It represents the seven virtues of rule, but also the seven deadly sins. It represents the seven runelords. It symbolizes the seven skymetals. It exemplifies the power of magic itself.
Varisia’s newest heroes have stumbled across a powerful relic from the ancient empire of Thassilon—yet the artifact has been sundered into seven fragments. The third of these fragments lies in the swampy Mushfens south of the city of Magnimar, hidden within an ancient, towering lighthouse known as the Lady’s Light. With squabbling boggards, troglodytes, and other swamp monsters dwelling around the ruins, approaching the Light will require either stealth or bravado. But the threats posed by slimy and scaly humanoids pale in comparison to the exiled Gray Maidens who have claimed the interior of the Light as their new headquarters, or to the sinister curse that afflicts the powerful, ancient caretaker of the ruin.